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Particule project

Description : art project on the interaction of the public with virtual particles.

Partners : IMéRA, Zinc-ECM, GMEM

Artist : Mohamed HASSAN YOUSSEF

Year : 2010

Mohamed Youssef was in residence (from Sept. 12- Nov. 12 2010) at IMERA in partnership with Zinc-ECM (La Friche Belle de Mai, Marseille).

His project was supported by the ISM’s (Institute of Movement Sciences, UMR CNRS and University of the Mediterranean) CRVM (The Center for Virtual Reality of the Mediterranean) GMEM (Experimental Music Group of Marseille, labeled National Center of Musical Creation).

Current state of project

As a partner for the Particles Project, CRVM has provided its immersive environment (hardware and software) and its engineering team. The first step was to capture a dancer’s motion in order to generate a real-time “image” of it, permitting a dialogue between the dancer and his avatar (see images below).

Artist project presentation

Far from the traditional fine art forms, digital and especially interactive arts have broken the classification respectful of classical arts. Still far from the question of inheritance or replacement, far from being accepted as modern art tools, the digital arts continue to be subject to criticism. Abstract in its forms and deep in meaning, it leads, despite these criticisms, to a wonderful alloy between virtual and real and towards a fictional dialogue between "le verbe" and the public’s reaction in an interactive space. Project Particles, already written at the end of 2006, is an attempt in the same direction.

In the medium term, the “programmable digital particles” project is designed as an acquisition and processing imager of the human form in an interactive space. The challenge is to start from particle absence or chaotic presence. When the audience enters and begins to discover the game system, particles identical to the spectators form are in free movement interacting with the audience performance projected on the screens. Created by virtual particles through an interactive and multimedia space, the project consists of 3 steps :

  • The creation of free roaming particles. As soon as the viewer passes through, it "captures" the particles in synchronization with its movement and begins to manage their motion.
  • The particles are controlled by a choreograph with public presence and contribution. (Postponed)
  • The public saw the birth of particles in the form of characters (the public) that mimic their movements and will be very bright and sensitive spontaneous change.

The project aims to invent a new way of envisioning motion detection and its screen representation, and in this regard interests researchers.

The Particles Project benefits from the support of ZINC / ECM and Groupedunes, two structures that facilitated the initial diagnostic stages of the project, and which helped to identify research topics to explore.

particule réalité virtuelle particule réalité virtuelle