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Projects


The followed projects have been realized in the Trans-National Access (TNA) and 100% funded by European community (more information here)


Remember Where

06/10/2014 - 10/10/2014 et 17/10/14 - 28/10/14

The purpose of this experiment was to study the role of mental frame syncing for an effective navigation.

Researcher : Silvia Serino, I.R.C.C.S Istituto Auxologico Italiano, Applied Technology for Neuropsychology Lab.

This experiment was to study the effectiveness to retrieval a place in large urban environment. The subject started from differents places for the encoding and retrieval phases. Depending on conditions, subject had a map or not, view from above, which turned by the taken orientation.

Effectiveness of warning signals in dual-task

08/09/2014 - 19/09/2014

The purpose of this experiment was to study at driving, the effectiveness of warning signals on attention depending to nature of second task.

Researcher : Agöston Törok, Université de Eötvös Loránd, Hongrie.

The leading cause of traffic accidents is the lack of attention : driving related tasks - driving unrelated tasks (mobile phone). Therefore alerting systems - such as drowsiness detection systems - can help in better attentional allocation. But how the effectiveness of these signals change when the driver is doing something else? oes this effect depend on the nature of the secondary task?

Virtual Environment for Rugby Skills Training (VERST)

18/03/2013 - 02/04/2013

Expérimentation visant à comprendre la perception de la distance dans un environnement virtuel Chercheur : Helen Miles, Bangor University, North Wales, UK.

Researcher: Helen Miles, Bangor University, North Wales, UK.

The purpose of this experiment was to determine whether objects in a virtual scene shown in the CAVE environment at CRVM appear to be at the correct distance. We were also interested in the effect of using a stereoscopic display and a floor screen on the perception of distance. It was asked to each subject to throw a real rugby ball towards a virtual target in a number of different conditions (floor screen, stereoscopic,…).

Audiovisual integration in virtual reality

03/09/2012 - 21/09/2012

Expérimentation visant à comprendre l'intégration multimodale (audio-visuelle) et la localisation dans l'espace de sources sonores en situation immersive.

Researcher: : Agöston Törok, Université de Eötvös Loránd, Hongrie.

In this research we seek to study how we would be able to create virtual sound sources with surround systems, which the brain cannot distinguish from real ones. This way we could create an audio installation that is highly valid ecologically, comfortable and opens new areas for navigation and multimodal integration research.


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