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Publications

Revues indexées

2015


Deniaud, C., Honnet, V, Jeanne, B. & Mestre, D.R. (2015). The concept of "presence" used as a measure for ecological validity in driving simulators. Journal of Interaction Science, 3, 1-13.


Torok, A., Mestre, D.R., Honbolygo, F., Mallet, P., Pergandi, J.M. & Csepe, V. (2015). It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments. Journal of Multimodal User Interfaces, in press


Serino, S., Mestre, D., Mallet, P., Pergandi, J.M., Cipresso, P., Riva, G. (2015). Don't get lost in translation: the role of egocentric heading in spatial orientation. Neuroscience Letters, 602, 84-88.


2014


Miles, H.C., Pop, S.R., Watt, S.J., Lawrence, G.P., John, N.W., Perrot, V., Mallet, P., Mestre, D.R. and Morgan, K. (2014). Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. Lecture Notes in Computer Science, 8490, 98–117.


2012


Authié CN, Mestre, D.R. (2012) Path Curvature Discrimination: Dependence on Gaze Direction and Optical Flow Speed. PLoS ONE 7(2): e31479.doi:10.1371/journal.pone.0031479


Bringoux, L., Lepecq, J.C., & Danion, F. Does visually-induced self-motion affect grip force when holding an object. Articles in Press. J Neurophysiol (June 20, 2012). doi:10.1152/jn.00407.2012


2011


Dang, N & Mestre, D.R. (2011). Effects of Menu Orientation on Pointing Behavior in Virtual Environments. Lecture Notes in Computer Science, 6773, 144-153.


Authié, C & Mestre, D.R. (2011). Optokinetic nystagmus is elicited by curvilinear optic flow during curve driving. Vision Research , 51, 1791-1800.


Maiano, C., Therme, P., Mestre, D.R.. (2011). Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: a pilot study. Computers in Human Behavior, 27, 169-175.


Mestre, D.R., Maiano, C., Dagonneau, V. & Mercier, C. (2011). Does Virtual Reality Enhance Exercise Performance, Enjoyment and Dissociation? An Exploratory Study on a Stationary Bike Apparatus, Presence: Teleoperators and Virtual Environments, 20, 1-14.


Zaal, F., Bootsma, R. (2011). Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls. Presence, 2011: 93~103.


Mestre, D.R., Ewald, M. & Maiano, C. (2011). Virtual Reality and exercise: Behavioral and Psychological effects of Visual feedback. Annual review of Cybertherapy and telemedicine, proceedings of Cybertherapy 2011, Gatineau, 19-22 juin 2011, pp. 122-127. (projet RAXINE)


2009


Bringoux ; L., Bourdin, C., Lepecq, J.C., Pergandi, J.M., Sandor, P. and Mestre, D.R. (2009). Interaction between reference frames during subjective vertical estimates in tilted virtual environments. Perception , 38, 1053-1071.


Dagonneau, V., Maiano, C., Mercier, C. & Mestre, D.R. (2009). Virtual reality and physical activity: attentional and behavioral aspects. International Journal of Virtual Reality, 8, 4, .37-42


Lepecq, J.C., Bringoux, L., Pergandi, J.M., Coyle, T. and Mestre, D.R. (2009). Afforded actions as a behavioral assessment of physical presence in virtual environments. Virtual Reality, 13, 141-151.


2008


Malbos, E., Mestre, D.R., Note, I.D. and Gellato, C. (2008). Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure. CyberPsychology & Behavior, 11, 6, 695-697.


Chapitre de livre


Mestre, D.R. & Authié, N.C. (2012). Why do we move our head during curve driving? In N.A. Stanton (Ed.), Advances in Human Aspects of Road and Rail Transportation, CRC Press 2012, pp. 412–419. Print ISBN: 978-1-4398-7123-2; eBook ISBN: 978-1-4398-7124-9. AHFE 2012, San Francisco, 22-25 july 2012.


Nguyen-Thong Dang (2010). Investigating Requirements for the Design of a 3D Weather Visualization Environment for Air Traffic Controllers, Air Traffic Control, Max Mulder (Ed.), ISBN: 978-953-307-103-9, Sciyo.


Mestre, D.R., Ewald, M. & Maiano, C. (2011). Virtual Reality and exercise: Behavioral and Psychological effects of Visual feedback. Annual review of Cybertherapy and telemedicine, proceedings of Cybertherapy 2011, Gatineau, 19-22 juin 2011, pp. 122-127.


Conférences

2015


Deniaud, C., Honnet, V., Jeanne, B., Mestre, D.R. (2015). Heart Rate Variability and Sense of Presence Studied in a Driving Simulator. Driving Simulation Conference, Tûbingen, 16-18 sept


Louison, C., Ferlay, F., Keller, D., Mestre, D.R. (2015). Vibrotactile feedback for collision awareness. British HCI 2015, July 13-17, 2015, Lincoln, United Kingdom. ACM Library


Bossard, M., Lepecq, J.C., Mestre, D.R. (2015). Simulated travelled distance in an immersive virtual environment is better estimated when adding biological oscillations to the optical flow. European Conference on Visual Perception, University of Liverpool, 23-27 aug.


Silvia SERINO, Daniel MESTRE, Pierre MALLET, Jean-Marie PERGANDI Grégory SMIALEK , Pietro CIPRESSO, Giuseppe RIVA (2015). Being present in space: The role of allocentric and egocentric reference frames. CYPPSY20, Cyberpsychology, Cybertherapy & Social Networking, La Jolla, june 29-July 2, 2015.


Fanni Kling, Ágoston Török, Daniel Mestre, Jean-Marie Pergandi, Pierre Mallet, Ferenc Honbolygó, Valéria Csépe (2015). Effectiveness of warning signals in dual-task driving scenarios. Cognitive Science Arena, Brixen, Italy, feb 6-7 2015.


Mestre, D.R. (2015). On the usefulness of the concept of presence in virtual reality applications. Proc. SPIE 9392-18, The Engineering Reality of Virtual Reality 2015, 901207 (February 9, 2015).


2014


Deniaud, C., Mestre, D.R., Honnet, V., and Jeanne, B. 2014. The concept of "presence" used as a measure for ecological validity in driving simulators. In Proceedings of the 2014 European Conference on Cognitive Ergonomics (Vienna, Austria, September 01 - 03, 2014). ECCE '14. ACM, New York, NY, 1-4. DOI= http://doi.acm.org/10.1145/2637248.2637270


C. Weidig, C., Mestre, D.R., Aurich, J.C. &, Perrot, V. (2014). Classification of VR interaction techniques, based on user intention. EuroVR, Bremen, 8-10 dec 2014.


Mestre, D.R. (2014). Evaluation of navigation interfaces in virtual environments. Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 901207 (February 28, 2014); doi: 10.1117/12.2042141.


Mestre, D.R. & Perrot, V. (2014). Evaluation of a smart tablet interface for 3D interaction. Proceedings of 3DUI 2014, Minneapolis, 29-30 March 2014.


2013


Perrot, V., Mestre, D.R. (2013). Smart Tablets for 3D Interaction. Visionair Track. Joint Virtual Reality Conference, Paris, 11-13 décembre 2013.


2012


Perrot, V.,Mandalian, C., Mestre, D. (2012). Evaluation du potential d'interaction des tablettes interactives. PRESENTATIONS INDUSTRIELLES, Journées de l'AFRV 2012 – LSIIT, Strasbourg, 29, 30 et 31 octobre 2012.


Priot A-E., Perrot, V., Neveu P., Hartnagel D. (2012) Validation, crédibilité, et présence dans un environnement virtuel, Atelier AFRV, Journées de l'AFRV 2012 – LSIIT, Strasbourg, 29, 30 et 31 octobre 2012.


2013


Perrot, V., Mestre, D.R. (2013). Smart Tablets for 3D Interaction. Visionair Track. Joint Virtual Reality Conference, Paris, 11-13 décembre 2013.


2011


Boivin, L., Mestre, D., Pergandi, J.M, Blumenthal, D., & Herbeth, N. (2011). Comparison of display formats for evaluations of automotive dashboards. 9th Panghorn Sensory Science Symposium, Toronto, Canada, 4-8 sept 2011.


Mestre, D. (2011). Effets d'un dispositif de réalité virtuelle sur la performance, le plaisir, l'engagement et le focus attentionnel lors d'un exercice sur ergocycle. Congrès de l'ACAPS, Rennes, 24-26 octobre 2011.


Mestre, D. (2011). Quelle utilisation de la réalité virtuelle pour les Sciences du Comportement? Conférence à la quatrième journée du réseau COGITER (RISC). 9 décembre 2011


Dang, T., Perrot, V., Mestre, D. (2011). Effects of sensory feedback while interacting with graphical menus in virtual environments. Proceedings of IEEEVR 2011, Singapore, 19-23 March 2011. pdf


Dang, T., Mestre, D. (2011). Effects of menu orientation on pointing to menu items in virtual environments. Proceedings of the 14th International Conference on Human Computer Interaction (HCII 2011), Orlando, 9-14 July 2011. pdf


Perrot, V., Dang, T., Mestre, D. (2011). VIRTU'ART : VIRTUal interactive mock-up with new Applicative Real Time layers. PRESENTATIONS INDUSTRIELLES, Journées de l'AFRV 2011 - Estia, Bidart, 10, 11 ET 12 OCTOBRE 2011.pdf


2010


Mestre D. (2010). Le concept de presence en Réalité Virtuelle. 3ème Journée du Réseau TheRV « Perception-Action-Illusion », Laval, 6 avril 2010


Mestre D. (2010). Presence in virtual environments, EUROVR 2010, Paris, 6-7 mai


Mestre, D., Blumenthal, D., Boivin, L., Pergandi, J.M. (2010). Display formats for the evaluation of automotive dashboards physical dimensions. APGV 2010, Symposium on Applied Perception in Graphics and Visualization, Los-Angeles, 23-24 juin 2010.


Mestre, D. (2010). Presence in Virtual Environments. 15ème Congrès de la SOFMER, Marseille, 14-16 octobre 2010.


2009


Dang, T., Pergandi, J.M., Crison, F., Ardouin, J.M. & Mestre, D. (2009). Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects. Proceedings of JVRC 2009, Lyon, 7-9 décembre 2009, pp 129-136.


2008


Dang, T., Chatelain, C., Pergandi, J.M. & Mestre. D. (2008) A framework for Design and Evaluation of Collaborative Virtual Environments, Actes des 3ème journées de l'AFRV, pp 119-126, Bordeaux, 30-31 octobre 2008.